The CURRENT map. From my original post, nothing has changed.
Now here it is… First Light to Weavers Fen. 190 Azoth.
Now here is First Light to Windsward. 18 Azoth.
Now we go to Purple Territory! Bear Claw Shrine! 25 Azoth!
Now we close out in PURPLE territory, Weavers Fen… 25 Azoth!
So… again… why is it 190 Azoth to go Straight to weavers fen when, even with faction penalties… I save over 120 Azoth by hopping? The Distance penalty is 100 Azoth. The Numbers SHOULD match. They don’t.
I’m even clearly taking a longer route to the destination and taking Purple Faction Penalties going through enemy territory!!!
Literally nothing about the current Azoth System makes ANY mathematical sense.