Well written, and on point. I’ll add to what the OP alluded to in regards to loud influencers; namely “The Cult of the Streamer”… Enough already
Influencers have their place, to be sure. But dominating game design isn’t one of them. Its ignoring the demographic which is the chief revenue stream for these games; working adults.
Cults of personality, that happen to have a strong social media presence, aren’t necessarily catering to a long term customer base. When they and their followers go to the next big title, only to burn through THAT game as fast as they can; you’ll be left with us. Mostly grown-ups who reward your efforts, by making purchases in your cash shop and buying your game in the first place.
Time to make some long term decisions that cater to people who are paying you for the entertainment you are providing them. People who usually have families, careers, and other life commitments. People who certainly are not going to continue to invest in you for excessive que times, game design that caters to excessive in-balance, tedious grind, or a small percentage of digital athletes as a player base.
This is a game. A game with fantastic potential, without question. But its a game. One that is meant as an escape from the actual struggles of real life.
Non-scaled, unbalanced PvP is a dumb idea that will lead you down the very same path that sooo many titles went before… They’re all gone. The few that still exists, exist on privately own emulators.